![]() For instance, rather than just equipping one piece of armor, or three or four, but you equip for almost every part of the body imaginable, such as the torso, legs, feet, neck, and even a few ring or magical item slots. However, while uneventful the interface makes the game, at least it works well enough, and is of decent size enough for it to be acceptable for the most part. Also, in each of these areas can be tons of secrets, all of them hard to find, countless people to talk to, or an entire army of monsters, waiting for you to approach them. The other main flaw that makes gameplay so boring is that every area is very, very large, in all three dimensions frequently, and as such, finding your way to the end to continue can be tough, and loading times can be up to a good 15-20 seconds long for each location. However, one problem is that these events are very far between, as there are very few stores that sell more-powerful equipment than which you already posses, and there are only 30 levels to gain for each character, which means, with such a long game, that you’ll only do these "fun things", at most, about once every hour. These include equipping new armaments, or putting your newly gained ability points to your stats to make yourself more powerful or fluid in a particular field of expertise (such as lock-picking, or identifying magical items). The interface is easy to manipulate, and is fun to work when you get a chance to do the more fun stuff with it. However, it’s in keeping up this interest, in both playing the game, and wanting to kill the evil force of the land, that the game falters. With this opening sequence, not only do you gain enough hatred towards the antagonists to desire ultimate victory upon them, but also a nice tutorial (skip-able for replay) that nicely teaches you to play the game. After a short couple of narration’s, first by a narrator briefing the player on the history of the civilization, and then a second by Joseph, the main character talking about his troubled past, you are immediately thrown into an attack upon your village, which now lies in chaos, engulfed in flames. The game starts off on the right foot, where you aren’t sitting in your peaceful house, chilling with friends and have to go through 20 minutes of dialogue to enter the first battle or major plot point. With a phenomenal storyline, amazing graphical textures, tons of translation and a nice original interface, it’s a real shame to see that the final product is ever-so-slightly above average as a final release, if even above average at all. That’s the best way to describe Volition’s Summoner, one of the original RPG’s for the PS2, and easily as deep as the other three launch RPG’s combined. kind of forgot how to use google smart, but whatever.A loss of several years of work. I googled the problem but it didn't came up with results that helped :/ (This may be because after all these years I seem to. (WARNING: excessive eyebleeding may occure due to the lack of mapping skills shown on the imagery.) ![]() ![]() White dots on the tile mean they aren't walkable. Here are some screenshots- I really, really can't figure out what's the problem here, so I'd really appreciate if someone knows what happenes.īlue Dots on the game screenshots mean the tiles can be walked on. However, the solutions to that problem which where suggested there won't help here it seems. I tried what was suggested there to fix that problem, though. I know there's a thread already on the XP Forums regarding tiles that are walkable when they shouldn't- that's just a concidence. ![]()
0 Comments
Leave a Reply. |